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  • Gamification for Talent Development: Deconstructing the Psychology of Games to Entice, Engage, and Encourage Learners - free for members and guests

Gamification for Talent Development: Deconstructing the Psychology of Games to Entice, Engage, and Encourage Learners - free for members and guests

  • Friday, June 19, 2020
  • 12:00 PM - 1:00 PM
  • Online: Zoom Platform

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Gamification for Talent Development: Deconstructing the Psychology of Games to Entice, Engage and Encourage Learners

Wouldn’t it be great to know how to introduce a gaming dimension into the corporate training programs you design or deliver? What would it look like to include game elements such as levels, challenges, rewards, and easter eggs to drive participation, engagement, retention, and to achieve a measurable ROI?

The of real-world training and development is a powerful technique which can motivate people and help generate loyalty to your organization, its products, and its message. At its core, Gamification is about finding the fun in the things that we have to do.

When learning is fun, people remember, apply, and return to the learning.

Learning Objectives:  

This hands-on program you will learn the 5-step process of gamifying a training program. You’ll learn how to:

  • Define your measurable business objectives and determine how Gamification will help you to achieve your objectives
  • Weave analogies and stories to make the training stickable – so that players remember facts and transfer skills to real world scenarios
  • Create the right mix of ingredients and next steps in your learning activities to allow the participants to acquire knowledge and skill
  • Identify the game elements and mechanics (chance, competition, collaboration, rewards, etc.) you will use
  • Construct a consistent, attractive - even charming and captivating - cohesiveness that ties the entire project together
  • Answer the question: Is it fun?


Presenter:Jonathan Peters, PhD, Chief Motivation Officer, Sententia

Jonathan Peters, PhD, has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members.

Since joining the Sententia team, he had applied his knowledge and study to make learning more enticing, engaging, and encouraging through gamification.

About the Event:        

12:00 - 12:45 p.m. Presentation                           

12:45 - 1:00 p.m. Q&As                                                                 

The session will be delivered through Zoom platform. Please register no later than 9 am on the day of the event.

The Zoom link will be provided in the registration confirmation email. Please make sure that the emails from info@atdsfl.org are "whitelisted".  

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